![]() Similarly, picking Hotswitch is the only way to get the hack that improves it by letting you keep weapons after jumping into a new body. Picking Charge is the only way to have a chance at getting hacks that make punches more lethal and let you chain multiple charge attacks. Certain hacks only appear if you choose their associated core power at the start of a run. You also can’t rely on the dude with the katana to always pop out from the same door and at a set point. While, from what we can tell, their layouts remain identical, the starting positions of both players and AI opponents get shuffled every time. While the structure of each area in the overworld is set in stone, each combat node loads a different sequence of levels you must get through every time you die or start anew. Superhot: Mind Control Delete makes use of procedural generation on multiple layers. You also quickly learn how many bullets each gun can hold or how many hits a weapon can take before you need to look for different ways of dealing damage and intuitively plan your way through levels around these needs. ![]() Throwing empty weapons towards foes to have them drop their loaded guns, only for you to grab them in mid-air and put them to good use against another opponents that sneaks up from behind is just one of a myriad of possibilities. The more you play, the more you turn certain behaviors into habits. The remaining two give you the option of swapping bodies with enemies or charging them from afar, guaranteeing an instant kill and unhindered movement through bullets that might otherwise hurt you. One lets you begin runs with three lives instead of just two, while another makes it possible to call your thrown katana back to your hand, as if by using the Force. Superhot: Mind Control Delete features four core powers, one of which can be chosen at the start of each run and ends up defining your playstyle to a certain degree. The abilities you unlock are split into two types: core powers and hacks. Resembling a retro PC interface, its strings of white lines create paths connecting different types of nodes that house new runs, abilities, more dangerous opponents, endless modes, and cryptic chunks of text that build the narrative. Completing these intense encounters wins you a moment of respite in the game’s overworld. Each level unceremoniously drops you into immaculate white levels where you must shoot, punch, slash or puncture enough red, glassy opponents while making sure you stick to at least one of your lives. That’s the core rule upon which the standalone expansion to 2016’s first-person shooter sprinkles rogue-lite elements. In Superhot: Mind Control Delete, time moves only when you move.
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